![]() While they don't pack a punch per hit, masses of these units completely overwhelm opponents. The infantry have close to 100 hps, regenerate quite a bit, and cause ridiculous damage over time in area of effect. ![]() Honorable mention to the way I finally took down the Assembly AI with my Vanguard: Prometheans armed with Amazon mods of Earth Masks, Bioregulator regenerators and superheated plasma actuaters that immolate targets. Having enemy units knock down the drones seems to cause almost as much damage as the little guys themselves :) Also, I like arm the carrier with the plasma mod that have a chance to cause automatic death to Tier 1 and 2 units at least. Vanguard Carrier with Reflective Armor, especially any kind of regeneration mod on top of that. Small units like infantry can't do enough damage, even en masse before they are wiped out and large units like Phoenix Walkers that can do serious damage only get one attack usually, each turn. ![]() Every time I attack the Bombadons I get teleported and lose an action point. With three or Four Bombadons armed with this, they make absolute mincemeat of entire armies especially when they attack cities (if you attack them in the countryside at least I feel you have more of a chance to come at all sides).
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